pub struct BriefActionBuilder<S: State = Empty> { /* private fields */ }Expand description
Use builder syntax to set the inputs and finish with build().
Implementations§
Source§impl<S: State> BriefActionBuilder<S>
impl<S: State> BriefActionBuilder<S>
Sourcepub fn build(self) -> BriefActionwhere
S: IsComplete,
pub fn build(self) -> BriefActionwhere
S: IsComplete,
Finish building and return the requested object
Sourcepub fn id(self, value: ActionId) -> BriefActionBuilder<SetId<S>>where
S::Id: IsUnset,
pub fn id(self, value: ActionId) -> BriefActionBuilder<SetId<S>>where
S::Id: IsUnset,
Required.
Sourcepub fn kind(self, value: BriefActionKind) -> BriefActionBuilder<SetKind<S>>where
S::Kind: IsUnset,
pub fn kind(self, value: BriefActionKind) -> BriefActionBuilder<SetKind<S>>where
S::Kind: IsUnset,
Required.
Sourcepub fn priority(
self,
value: BriefActionPriority,
) -> BriefActionBuilder<SetPriority<S>>where
S::Priority: IsUnset,
pub fn priority(
self,
value: BriefActionPriority,
) -> BriefActionBuilder<SetPriority<S>>where
S::Priority: IsUnset,
Required.
Sourcepub fn owner_persona(
self,
value: ManagerBriefPersona,
) -> BriefActionBuilder<SetOwnerPersona<S>>where
S::OwnerPersona: IsUnset,
pub fn owner_persona(
self,
value: ManagerBriefPersona,
) -> BriefActionBuilder<SetOwnerPersona<S>>where
S::OwnerPersona: IsUnset,
Required.
Sourcepub fn removed_manual_work(
self,
value: RemovedManualWork,
) -> BriefActionBuilder<SetRemovedManualWork<S>>where
S::RemovedManualWork: IsUnset,
pub fn removed_manual_work(
self,
value: RemovedManualWork,
) -> BriefActionBuilder<SetRemovedManualWork<S>>where
S::RemovedManualWork: IsUnset,
Required.
Sourcepub fn rationale(
self,
value: ActionRationale,
) -> BriefActionBuilder<SetRationale<S>>where
S::Rationale: IsUnset,
pub fn rationale(
self,
value: ActionRationale,
) -> BriefActionBuilder<SetRationale<S>>where
S::Rationale: IsUnset,
Required.
Sourcepub fn source_facts(
self,
value: Vec<SourceFact>,
) -> BriefActionBuilder<SetSourceFacts<S>>where
S::SourceFacts: IsUnset,
pub fn source_facts(
self,
value: Vec<SourceFact>,
) -> BriefActionBuilder<SetSourceFacts<S>>where
S::SourceFacts: IsUnset,
Required.
Sourcepub fn labor_impact(
self,
value: LaborImpactEstimate,
) -> BriefActionBuilder<SetLaborImpact<S>>where
S::LaborImpact: IsUnset,
pub fn labor_impact(
self,
value: LaborImpactEstimate,
) -> BriefActionBuilder<SetLaborImpact<S>>where
S::LaborImpact: IsUnset,
Required.
Sourcepub fn required_review_gates(
self,
value: Vec<ReviewGate>,
) -> BriefActionBuilder<SetRequiredReviewGates<S>>where
S::RequiredReviewGates: IsUnset,
pub fn required_review_gates(
self,
value: Vec<ReviewGate>,
) -> BriefActionBuilder<SetRequiredReviewGates<S>>where
S::RequiredReviewGates: IsUnset,
Sourcepub fn maybe_required_review_gates(
self,
value: Option<Vec<ReviewGate>>,
) -> BriefActionBuilder<SetRequiredReviewGates<S>>where
S::RequiredReviewGates: IsUnset,
pub fn maybe_required_review_gates(
self,
value: Option<Vec<ReviewGate>>,
) -> BriefActionBuilder<SetRequiredReviewGates<S>>where
S::RequiredReviewGates: IsUnset,
Auto Trait Implementations§
impl<S> Freeze for BriefActionBuilder<S>
impl<S> RefUnwindSafe for BriefActionBuilder<S>
impl<S> Send for BriefActionBuilder<S>
impl<S> Sync for BriefActionBuilder<S>
impl<S> Unpin for BriefActionBuilder<S>
impl<S> UnsafeUnpin for BriefActionBuilder<S>
impl<S> UnwindSafe for BriefActionBuilder<S>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more